Schedule

SCHEDULE

8:30am
Doors open

9:30-9:40am
Opening Remarks

9:45-10:10am
Effective Audio in Game Design
Kevin Regamey (Power Up Audio)

10:15-10:40am
Beyond the Zombie Shooter: Unexplored possibilities in VR
Kayla Kinnunen

-15 minute break-

10:55-11:20am
Firewatch: Design Constraints in Narrative Exploration Games
Nels Anderson (Firewatch)

11:25-11:50am
 Smooth as the Titanic: What scuttled Brigador's Launch?
Hugh Monahan (Stellar Jockeys)

11:55am-12:20pm
Let's get physical — lessons from the real world
Zach Gage (SpellTower)

-Lunch-

1:50-2:15pm
Behind the Scenes: Making Mixed Reality Trailers
Kert Gartner (Indie Game Trailers)

2:20-2:45pm
Take a Walk(ing Sim) on the Weird Side: a guide to #altgames and you
Claris Cyarron (Silverstring Media)

-15 minute break-

3:00-3:25pm
What's going on in the Hardware Game Scene
Robin Baumgarten (Line Wobbler)

3:30-3:55pm
The Sidestep or How to skip the things that don’t work
Steve Swink (SCALE)

-15 minute break-

4:10-4:35pm
Making Games in Four Spatial Dimensions
Marc ten Bosch (Miegakure)

4:40-5:05pm
What Makes an Indie Hit? How to Choose the Right Design
Ryan Clark (Crypt of the NecroDancer)

5:05-5:15pm
Closing Remarks

5:15pm
Drinks, Food and Demos (at the venue). 
Drinks are sponsored by East Side Games and Indie Power.

Tons of free food, drinks, and the opportunity to network with the speakers and fellow attendees! Also, there will be room to show your game so bring a laptop.