Lobby doors open

9:30 - 9:40am
Opening Remarks

9:45 - 10:10am
Refining Your Game Idea, or How to Make Jaws Without a Shark
Johnnemann Nordhagen

10:15 - 10:40am
Dust2 Dust, Aging with Counter-Strike
Neilson Koerner

- 15 minute break -

10:55 - 11:20am
Maybe The Internet Is Good Sometimes: The Totally Remote Game Studio
Lyndsey Gallant

11:25 - 11:50am
Falling Without Style
Lachlan Sleight

11:55am - 12:20pm
Game Creators and the Quest for Leverage
Kate Edwards

- Lunch -

1:50 - 2:15pm
All Games Are Music Games (Kind Of!)
Danny Baranowsky

2:20 - 2:45pm
Designing for Curiosity in Outer Wilds
Alex Beachum

- 15 minute break -

3:00 - 3:25pm
You Got This, Happy Accidents Count and Other Accessibility Pep Talks
Cherry Thompson

3:30 - 3:55pm
The Art of Celeste
Pedro Medeiros de Almeida

- 15 minute break -

4:10 - 4:35pm
Underdressed and Stressed: Why Fashion in Games Matters
Victoria Tran

4:40 - 5:05pm
Put A Castle In the Middle - Design Lessons from Disneyland and Zelda
Shane Neville

5:10 - 5:20pm
Closing Remarks
Vidhi Shah

5:30 - 8:00pm
Drinks and Demos (at the venue) 
Enjoy drinks, and the opportunity to network with the speakers and fellow attendees! Also, there will be room to show your game so bring a laptop.

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