Schedule

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SCHEDULE

8:30am
Lobby doors open

9:30 - 9:40am
Opening Remarks

9:45 - 10:10am
A Mortician's Tale: Marketing a Niche Videogame
Gabby DaRienzo

10:15 - 10:40am
Word Play: Language is a treasure box of game design majesty
Kathryn Hymes

- 15 minute break -

10:55 - 11:20am
The Medium is the Message (or how I learned to let go and make small imperfect games)
Yifat Shaik

11:25 - 11:50am
Make Friends, Not Fans
Andy Nguyen

11:55am - 12:20pm
Making Secretly Persuasive Games: Lessons from Genital Jousting
Robbie Fraser

- Lunch -

1:50 - 2:15pm
Know Your Market: Making Indie Games That Sell
Erik Johnson

2:20 - 2:45pm
Showcasing Constantly: 50 Demos In 3 Years
Ty Taylor

- 15 minute break -

3:00 - 3:25pm
Recognize Exclusion, Design for Inclusion
Bryce Johnson

3:30 - 3:55pm
Wandersong: A Game About Feelings
Greg Lobanov

- 15 minute break -

4:10 - 4:35pm
Into the Breach & Lessons in Non-Attachment
Justin Ma

4:40 - 5:05pm
After HOURS after hours: When Making a Game Makes You Want to Die
Bahiyya Khan

5:10 - 5:35pm
Art Games & Speaking Your Truth
Natalie Lawhead

5:10 - 5:20pm
Closing Remarks
Trudi Castle

5:50 - 10:30pm
Drinks, Food and Demos (at the venue) 
Tons of free food, drinks, and the opportunity to network with the speakers and fellow attendees! Also, there will be room to show your game so bring a laptop.


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